#ifndef AFBITMAPCONVERTER_H
#define AFBITMAPCONVERTER_H

#include "dpLibrary\graphics.h"

/* Struct to store RGB values of a pixel */
typedef struct{
	unsigned char red;
	unsigned char green;
	unsigned char blue;
}PIXEL;

typedef struct{
	long width;
	long height;
	dpPixel* image;
}SPRITEIMAGE;

/* Read in a bitmap file and draw it on screen*/
SPRITEIMAGE ReadInBitmap(char* filename);

/* Draws a bitmap from the top of the screen */
void DrawBitmap(dpPixel* buffer, SPRITEIMAGE spriteImage);

#endif